Tuesday, February 21, 2017

Pig Latin Translate APP

import java.util.Scanner;
/* * Author: Piano Hagens
* Feb 21st, 2017
*/
public class PigLatinTranslateAPP {
//Parse the string into separate words before translating
public static String removeContractions(String words){
if (words.equals("can't")){
words = words.replace("can't", "cannot");
}else if(words.equals("won't")){
words = words.replace("won't", "will not");
}else if(words.equals("don't")){
words = words.replace("don't", "do not");
}else if(words.equals("shouldn't")){
words = words.replace("shouldn't", "should not");
}
return words;
}
public static void main(String[] args) {
// TODO Auto-generated method stub
//Display a welcome messages
System.out.println("Welcome to the Pig Latin Translator");
       System.out.println();        
       //create a scanner to capture user input
       Scanner sc = new Scanner(System.in);        
       String choice = "y";        
    //Ask the user want to play?   
      System.out.println("Translate a sentence to Pig Latin? (y/n):  ");        
       //create a loop so to designed play the app or not
       while (choice.equalsIgnoreCase("y")){
        choice = sc.nextLine();
        System.out.println();        
        // Get word to translate from the user.
           System.out.print("Please enter a sentence to translate into Pig Latin: ");            
           String line = sc.nextLine();
           String[] words = line.split(" ");            
           line = line.toLowerCase();  // convert to lower case         
        // Determine whether the first character in word is a vowel
           char firstChar = line.charAt(0);  // First index is 0
           String vowels = "aeiouy";            
        // If firstChar is a vowel then indexOf will return at which index
        // it appears in the String vowels, otherwise it returns -1
           int vowelIndex = vowels.indexOf(firstChar);  
           boolean firstIsVowel = (vowelIndex >= 0);             
        // Print out the word in Pig Latin           
           System.out.print("\n\"" + line + "\" in Pig Latin is ");
         if (firstIsVowel) { // \n is newline character// \" is double quote character
               System.out.println("\"" + line + "way\"");
           }
           else { // first character is consonant, assuming it is a letter
               String restOfWord = line.substring(1); // all but first character
               System.out.println("\"" + restOfWord + "-" + firstChar + "ay\"");
           }            
            //see if the user want to play again   
              System.out.println("Translate another line? (y/n):  ");  
            choice = sc.nextLine();
            System.out.println();
       }
       //close scanner and Bye
       sc.close();
       System.out.println("Bye");
}
}
import java.util.Scanner;
/* * Author: Piano Hagens
* Feb 21st, 2017
*/
public class PigLatinTranslateAPP {
//Parse the string into separate words before translating
public static String removeContractions(String words){
if (words.equals("can't")){
words = words.replace("can't", "cannot");
}else if(words.equals("won't")){
words = words.replace("won't", "will not");
}else if(words.equals("don't")){
words = words.replace("don't", "do not");
}else if(words.equals("shouldn't")){
words = words.replace("shouldn't", "should not");
}
return words;
}
public static void main(String[] args) {
// TODO Auto-generated method stub
//Display a welcome messages
System.out.println("Welcome to the Pig Latin Translator");
       System.out.println();        
       //create a scanner to capture user input
       Scanner sc = new Scanner(System.in);        
       String choice = "y";        
    //Ask the user want to play?   
      System.out.println("Translate a sentence to Pig Latin? (y/n):  ");        
       //create a loop so to designed play the app or not
       while (choice.equalsIgnoreCase("y")){
        choice = sc.nextLine();
        System.out.println();        
        // Get word to translate from the user.
           System.out.print("Please enter a sentence to translate into Pig Latin: ");            
           String line = sc.nextLine();
           String[] words = line.split(" ");            
           line = line.toLowerCase();  // convert to lower case         
        // Determine whether the first character in word is a vowel
           char firstChar = line.charAt(0);  // First index is 0
           String vowels = "aeiouy";            
        // If firstChar is a vowel then indexOf will return at which index
        // it appears in the String vowels, otherwise it returns -1
           int vowelIndex = vowels.indexOf(firstChar);  
           boolean firstIsVowel = (vowelIndex >= 0);             
        // Print out the word in Pig Latin           
           System.out.print("\n\"" + line + "\" in Pig Latin is ");
         if (firstIsVowel) { // \n is newline character// \" is double quote character
               System.out.println("\"" + line + "way\"");
           }
           else { // first character is consonant, assuming it is a letter
               String restOfWord = line.substring(1); // all but first character
               System.out.println("\"" + restOfWord + "-" + firstChar + "ay\"");
           }            
            //see if the user want to play again   
              System.out.println("Translate another line? (y/n):  ");  
            choice = sc.nextLine();
            System.out.println();
       }
       //close scanner and Bye
       sc.close();
       System.out.println("Bye");
}
}























Java_Roll the dice

package rdices;
import java.util.Scanner;
import rdices.Die;
import rdices.PairOfDice;
public class DiceRollerApp {
/*
* *Author: Piano Hagens
*/
public static void main(String[] args) {
// TODO Auto-generated method stub
//Display a welcome messages
System.out.println("Welcome to the Dice Roller");
        System.out.println();
        Scanner sc = new Scanner(System.in);  //create a scanner to capture user input      
        String choice = "y";
      System.out.println("Roll the dice? (y/n):  "); //Ask the user want to play?
        //create a loop so to designed play, if y to play, if n to exit the loop
        while (choice.equalsIgnoreCase("y")){
        choice = sc.nextLine();
        System.out.println();
        int numberOfRolledCount;//initial the time of been rolled.
        numberOfRolledCount = 0;
            //create another loop to design play 1 die or 2 dices
            while (choice.equalsIgnoreCase("y")){//this nested loop is to call out Die Class, PairOfDice class, stay, or exit this nested loop            
            numberOfRolledCount++;//initial the time of rollCount
            //Let user design to play 1 die or 2 dice  
              System.out.println("Want to roll one die or two dices? Enter a number 1 or 2:  ");
              int roll1DieOr2Dice = Integer.parseInt(sc.nextLine());            
            System.out.println();            
            System.out.println("Roll " + numberOfRolledCount + ":");            
            if (roll1DieOr2Dice == 1){ //if one die
                Die d1 = new Die();//call out Die class Object for rolling 1 Die
                d1.roll();
                int rollValue1Die = d1.getValue();//create a local variable
                    if (rollValue1Die == 1)//show result if rolled one die
                    System.out.println("Rolled One Die, roll value is: " + rollValue1Die + " ->Circle!" + "\n");
                    else if (rollValue1Die == 3)
                        System.out.println("Rolled One Die, roll value is: " + rollValue1Die + " ->Triangle!" + "\n");
                    else if (rollValue1Die == 4)
                        System.out.println("Rolled One Die, roll value is: " + rollValue1Die + " ->Square!" + "\n");
                    else{//other value  then 1,3,4.
                    System.out.println("Rolled One Die, roll value is: " + rollValue1Die + "\n");                    
                    }
            }else if (roll1DieOr2Dice == 2){//call out PairOfDice class Object for rolling 2 Dices
            PairOfDice d2 = new PairOfDice(); //call out PairOfDice class object.          
            d2.getValue1();      d2.getValue2();        d2.getSum();            
            //create variable to hold the Objects, total 3 Objects needs from PairOfDice Class
            int rollVal1 = d2.getValue1();       int rollVal2 = d2.getValue2();         int sumValue2 = d2.getSum();            
                //show result if rolled 2 dices            
                    if (rollVal1 == 2 && rollVal2 == 5)//2-5,Craps
                    System.out.println(rollVal1 + "\n" + rollVal2 + "\n" + "Craps!\n" + "Rolled Two Dices, Total Value: " + sumValue2);
                    else if (rollVal1 == 1 && rollVal2 == 1)//1-1,  Snake eyes!
                    System.out.println(rollVal1 + "\n" + rollVal2 + "\n" + "Snake eyes!\n" + "Rolled Two Dices, Total Value: " + sumValue2);
                    else if (rollVal1 == 6 && rollVal2 == 6)//6-6 Box cars!
                    System.out.println(rollVal1 + "\n" + rollVal2 + "\n" + "Box cars!\n" + "Rolled Two Dices, Total Value: " + sumValue2);
                else{//other value but 2-5, 1-1, and 6-6
                System.out.println(rollVal1 + "\n" + rollVal2 + "\n" + "Rolled Two Dices, Total Value: " + sumValue2);                
                }}
              System.out.println("\nRoll again? (y/n): ");  //see if the user want to play again
            choice = sc.nextLine();
            System.out.println();            
            }}
        //close scanner and Bye
        sc.close();
        System.out.println("Bye");
}}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
package rdices;
public class Die {
/*Create a class named Die to store the data about each die. T
* his class should contain these constructors and methods:
public Die()              // default to a six-sided die
public Die(int sides)     // allow a variable number of sides
public void roll()
public int getValue()
*/
//create instance variable
private int dieFaces;
private int rollOneDieValue;
public Die(){
//default constructor here to call the roll() method to roll
// default to a six-sided die sides = 6;
dieFaces = 6;
} public Die(int side){//ordinary constructors
// allow a variable number of sides if (side > 0 && side <= 6)
dieFaces = side;
} public void roll(){ //create roll method
rollOneDieValue = (int) (Math.random() * dieFaces) + 1; } public int getValue(){ return rollOneDieValue; }
}

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
package rdices;
public class PairOfDice {
/*Create a class named PairOfDice to store two dice. This class should contain two
* instance variables of the Die type, an instance variable that holds the sum of
* the two dice, and these constructors and methods:
public PairOfDice()           // default to six-sided dice
public PairOfDice(int sides)  // allow a variable number of sides
public void roll()
public int getValue1()        // get value of die1
public int getValue2()        // get value of die2
public int getSum()           // get the sum of both dice
*/
//create instance variable
private int dieFaces;
  private int getValue1;   // Instance variable for number showing on the first die.
  private int getValue2;   // Instance variable for number showing on the second die.
  private int sum;    // Instance variable to hold sum of two dice

public PairOfDice(){//default constructor here to call the roll() method to roll
// default to a six-sided die sides = 6;
dieFaces = 6;
}
public PairOfDice(int side){
// allow a variable number of sides
if (side > 0 && side <= 6)
dieFaces = side;
}
public void roll(){ //create roll method
getValue1 = (int)(Math.random()*dieFaces) + 1;
getValue2 = (int)(Math.random()*dieFaces) + 1;
}
// get value of die1
public int getValue1(){
this.getValue1 = (int)(Math.random()*dieFaces) + 1;
return getValue1;
        }
// get value of die2
public int getValue2(){
this.getValue2 = (int)(Math.random()*dieFaces) + 1;
return getValue2;
        }
// get the sum of both dice
public int getSum(){
sum = getValue1 + getValue2;
return sum;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////